9 years, 11 months ago
Highlights
vstrakh: I see you're calling glTextureParameteri(), while passing GL_TEXTURE_2D as first argument. That's totally wrong. Is it wrong? I do bind texture before calling …
9 years, 11 months ago
9 years, 11 months ago
My program use QtOpenGL to draw a sphere and color it by sampling a texture in a single draw call. It works on Nvdia cards, but when I switch to AMD cards (my laptop and other l…
9 years, 11 months ago
I'm trying to implement an skinning mesh and I use Hermite Interpolation for evaulating frame's position. When I use the normal interpolation: t1*p1 + (1-t1)*p2, it run well, bu…
12 years, 8 months ago
lawnjelly: - I run CodeXL on the laptop which cause the problem, and I see the texture shown on the CodeXL exproler window. it's exactly the image I expect. - For gl…
9 years, 11 months ago
Latest Activity
See all in Discussionsvstrakh: I see you're calling glTextureParameteri(), while passing GL_TEXTURE_2D as first argument. That's totally wrong. Is it wrong? I do bind …
9 years, 11 months ago
lawnjelly: - I run CodeXL on the laptop which cause the problem, and I see the texture shown on the …
9 years, 11 months ago
@ lawnjelly: thanks for your answer. the flag GL_GENERATE_MIPMAP is false when I use CodeXL to debug, and I just …
9 years, 11 months ago