10 years, 5 months ago
Highlights
10 years, 5 months ago
>> But yeah, looking up color is implemented by finding the nearest color point in terms of Euclidean distance 3d space color mapping is the standard method. i…
10 years, 5 months ago
Recently I have been working on a little game project to partake in a competition in my college, then I decided to develop a 3D game from scratch without any refercence to exter…
10 years, 5 months ago
including 3D Mesh or 2D lines ,primitives or image or sth else?. In dx11 , is that directdraw was abandonded???
12 years, 7 months ago
I dont understand some stuffs about making a console game . Is that like making a game on PC??DEVELOP on PC and RUN on Xbox(let's say)? What should be downloaded t…
12 years, 8 months ago
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See all in Discussions>> But yeah, looking up color is implemented by finding the nearest color point in terms of Euclidean distance 3d …
10 years, 5 months ago
Pretty cool! I’ve done something similar: The color space was generated by combining a combination of foreground colors, background colors, …
10 years, 5 months ago
Awesome, would love to read some form of post-mortem, i.e unexpected difficulties, what went right/wrong and how you designed the …
10 years, 5 months ago