10 years, 3 months ago
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10 years, 11 months ago
Okay so having a quick look through the API and headers for Physx that I have. It seems that a PxRigidBody derives from PxRigidActor which derives from PxActor.&nbs…
10 years, 11 months ago
11 years ago
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See all in DiscussionsOkay so having a quick look through the API and headers for Physx that I have. It seems that …
10 years, 11 months ago
The best piece of advice I can give you is to simplify the example you are using. Create a …
11 years ago
That seems correct although you don't need the v0 vector. manFacingDirection - v0 is going to produce the same …
12 years ago