8 years, 9 months ago
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Community contributions featured8 years, 9 months ago
Nope, you're right. Neither will work really. I was thinking you were just following circles. What makes it complicated is the inverted loops in all three axes. I think you may…
8 years, 9 months ago
It looks like UE is using an Euler controller for rotation, which is always going to have flipping issues. 3D rotations can't properly be described by only 3 values, but Euler a…
8 years, 9 months ago
9 years, 2 months ago
I don't see this very important bit of math to transform/scale your normals: vec3 normal = normalVS.xyz * 2.0 - 1.0; normal = normalize(normal); I pulled this from the tutorial…
9 years, 2 months ago
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See all in DiscussionsNope, you're right. Neither will work really. I was thinking you were just following circles. What makes it complicated is …
8 years, 9 months ago
It looks like UE is using an Euler controller for rotation, which is always going to have flipping issues. 3D …
8 years, 9 months ago
I don't see this very important bit of math to transform/scale your normals: vec3 normal = normalVS.xyz * 2.0 - …
9 years, 2 months ago