GLFW made doing rendering contexts a cinch SOIL made loading textures simple GLEW, GLAD, etc wrangled the API GLM, Hypatia and linMath handles the matrix and quaternions Is ther…
9 years, 5 months ago
GLFW made doing rendering contexts a cinch SOIL made loading textures simple GLEW, GLAD, etc wrangled the API GLM, Hypatia and linMath handles the matrix and quaternions Is ther…
9 years, 5 months ago
11 years, 10 months ago
11 years, 10 months ago
Still not working yet. The VS Output Preview looks off. It's showing one face of a cube without any shading. That was a huge help. Thanks Baldurk.…
11 years, 10 months ago
I'm trying to port some OpenGL code to DirectX11. I'm getting a blank screen and I can't seem to find the problem. I've pared back the program. I found the Gra…
11 years, 10 months ago
Thank you for your ideas so far: - I'm glad to hear that the order doesn't matter and looks good as is - I checked out RenderDoc. (more below) - In the debugger in the Visual St…
11 years, 10 months ago
GLFW made doing rendering contexts a cinch SOIL made loading textures simple GLEW, GLAD, etc wrangled the API GLM, Hypatia …
9 years, 5 months ago
Still not working yet. The VS Output Preview looks off. It's showing one face of a cube without any shading. …
11 years, 10 months ago
Thank you for your ideas so far: - I'm glad to hear that the order doesn't matter and looks good …
11 years, 10 months ago
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