12 years, 3 months ago
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I also tried this: i put a glFinish() at the end so that all the commands in the queue would be executed at that point. This is what shows up in the debugger 1 void glFin…
12 years, 3 months ago
12 years, 3 months ago
Hello everybody I am working on an application that needs to render the scene from multiple points of view. I notice that if I render once, even if the frag shader is long…
12 years, 3 months ago
12 years, 3 months ago
12 years, 3 months ago
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See all in DiscussionsI also tried this: i put a glFinish() at the end so that all the commands in the queue would …
12 years, 3 months ago
sorry, that was my typo, I had an extra query before. Still the results are the same I posted
12 years, 3 months ago
Actually I turned off vsync so that I get the actual FPS. So these are the actual results (voxelization is …
12 years, 3 months ago