12 years, 2 months ago
Highlights
I found some ugly things in your link: http://www.float4x4.net/index.php/2010/06/generating-realistic-and-playable-terrain-height-maps/ This is 3D perlin noise. However heightma…
12 years, 2 months ago
12 years, 3 months ago
Hi, I am the developer of Raiseland(http://steamcommunity.com/sharedfiles/filedetails/?id=280019434), developing it required a lot of generic/typical functions. I found some use…
12 years, 1 month ago
Hi, I've launched an app(for game development) on Greenlight. Most comments are positive ("interesting", "nice"...). However I'm not getting many yes votes. I think that YesVote…
12 years, 3 months ago
Hello, We've just launched Raiseland at Steam Greenlight. Raiseland is a real-time procedural terrain generator. You'll be able to create diverse terrains(mountains, hills, plai…
12 years, 3 months ago
Latest Activity
See all in DiscussionsHi, I am the developer of Raiseland(http://steamcommunity.com/sharedfiles/filedetails/?id=280019434), developing it required a lot of generic/typical functions. I found some useful libraries. …
12 years, 1 month ago
I found some ugly things in your link: http://www.float4x4.net/index.php/2010/06/generating-realistic-and-playable-terrain-height-maps/ This is 3D perlin noise. However heightmaps should use 2D noise.
12 years, 2 months ago
Thanks, these are good advices , I'll take them into account.
12 years, 3 months ago