12 years, 3 months ago
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12 years, 3 months ago
12 years, 3 months ago
The pixel data and game logic is both refreshed and handled respectively at 60Hz , and the sprite is moved by using arrow keys: if I move the sprite 1 pixel a tick (60 ti…
12 years, 3 months ago
12 years, 3 months ago
I now see what you meant, thanks for the pointers, I'm sure I'll be able to fix the problem with this information, thank you.
12 years, 3 months ago
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See all in DiscussionsI now see what you meant, thanks for the pointers, I'm sure I'll be able to fix the problem with …
12 years, 3 months ago
You can still use floats for your internal representation of the sprite position, and then cast to int when passing …
12 years, 3 months ago
Are you using ints or floats for the sprite position? If using ints you will see some skipping because you …
12 years, 3 months ago