12 years, 2 months ago
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12 years, 2 months ago
12 years, 2 months ago
Dear DirectX11/SharpDX developer, dear community members, first of all many thanks for this very impressive project. Because of many troubles with WPF Shader Model…
12 years, 2 months ago
By the way, linked MS page say it's int2 for Texture2D (which I use) and int3 for Texture2DArray. My texture is simple 2D texture, so why and how to use int3 coordinates?…
12 years, 2 months ago
mhagain, many thanks! I will try to use this route. Now I must see, how to generate tex-coordinates in other type domain. By the way, linked MS page say it's int2 for Texture2D…
12 years, 2 months ago
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See all in Discussions By the way, linked MS page say it's int2 for Texture2D (which I use) and int3 for Texture2DArray. My …
12 years, 2 months ago
mhagain, many thanks! I will try to use this route. Now I must see, how to generate tex-coordinates in other …
12 years, 2 months ago
Exactly - I don't want any mipmapping, any interpolation, no other "magic" transformation. What I want is access to my …
12 years, 2 months ago