I'm proud to announce that I've just released version 1.0.0 of my toy project - Synthclipse . Synthclipse is an Open Source GLSL shader prototyping tool based…
11 years, 5 months ago
I'm proud to announce that I've just released version 1.0.0 of my toy project - Synthclipse . Synthclipse is an Open Source GLSL shader prototyping tool based…
11 years, 5 months ago
12 years, 2 months ago
This article explains how Virtual Machines work: http://gameprogrammingpatterns.com/bytecode.html
12 years, 2 months ago
12 years, 2 months ago
For conversion from quaternion to Euler angles you can use my implementation of quaternion : public class Quat { public float x, y, z, w; public Quat() { // x = y = z = 0.0…
12 years, 2 months ago
I'm proud to announce that I've just released version 1.0.0 of my toy project - Synthclipse . Synthclipse is …
11 years, 5 months ago
This article explains how Virtual Machines work: http://gameprogrammingpatterns.com/bytecode.html
12 years, 2 months ago
For conversion from quaternion to Euler angles you can use my implementation of quaternion : public class Quat { public float …
12 years, 2 months ago
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