11 years, 3 months ago
Highlights
11 years, 3 months ago
11 years, 3 months ago
I'm using SDL 2.0 to write a game engine, and, for many things, there are places where sprites repeat, especially in backgrounds (for example, one fence sprite that is repeated…
11 years, 3 months ago
I wrote a simple program using OpenGL, SDL 2, and GLEW. It works properly on Linux, under Wine, and on every Windows system it has been tested on. However, on another Windows co…
11 years, 4 months ago
When a texture is mapped to geometry in Blender, under "Game Properties", you can select to map the texture to "UV Coordinates", or to "Reflection". Using "Reflection" moves the…
12 years, 2 months ago
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See all in DiscussionsYes, but they do simplify things somewhat are are rather efficient. It's how I would go about this. …
11 years, 3 months ago
Why are you not using tile maps? https://en.wikipedia.org/wiki/Parallax_scrolling Some background layers are composed of repeating parts. Tiles are …
11 years, 3 months ago
Thanks for the suggestions, everyone! Having worked with OpenGL a lot prior, I had thought the same thing. However, I'm …
11 years, 3 months ago