12 years, 2 months ago
Highlights
12 years, 2 months ago
12 years, 2 months ago
I have to create a Texture2D during runtime. It needs to maintain a transparent background (the texture is a radar image, and it must be drawn over a map). I'm using a Bitmap ob…
12 years, 2 months ago
Evidently that is precisely what you meant. I just tried it, and it worked beautifully. Thank you! You probably saved me a day of beating my head against a wall for no reason.
12 years, 2 months ago
Or perhaps you mean that I should ignore the failure to get transparency at that point, move on the the shader phase, and handle alpha there. Is that what you mean?
12 years, 2 months ago
Latest Activity
See all in DiscussionsEvidently that is precisely what you meant. I just tried it, and it worked beautifully. Thank you! You probably saved …
12 years, 2 months ago
Or perhaps you mean that I should ignore the failure to get transparency at that point, move on the the …
12 years, 2 months ago
I'm not rendering to the texture. I'm rendering to a System.Drawing.Bitmap object. I save that Bitmap into a System.IO.MemoryStream, and …
12 years, 2 months ago