12 years, 2 months ago
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12 years, 2 months ago
12 years, 2 months ago
HRESULT hr; HDC hDc; IDirectDraw7* pDDraw; DDSURFACEDESC2 dDrawSurfDesc={0}; LPDIRECTDRAWSURFACE7 pDDrawSurf; LPDIRECTDRAWSURFACE7 pDDrawBcak; DDSCAPS2 ddscaps = {0}; hr = Direc…
12 years, 1 month ago
I have tried. I used the "Textures" example in dx sdk june10, but all my tryings of displaying look so pixelated. Should I set the back buffer size to the image size? How…
12 years, 2 months ago
The source image is 1920x1200 px. Here is my render funtion: VOID Render() { // Clear the backbuffer and the zbuffer g_pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGE…
12 years, 2 months ago
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See all in DiscussionsHRESULT hr; HDC hDc; IDirectDraw7* pDDraw; DDSURFACEDESC2 dDrawSurfDesc={0}; LPDIRECTDRAWSURFACE7 pDDrawSurf; LPDIRECTDRAWSURFACE7 pDDrawBcak; DDSCAPS2 ddscaps = {0}; hr = DirectDrawCreateEx(NULL, (LP
12 years, 1 month ago
  Your back-buffer should always be the same size as whatever window into which you are rendering.   When you …
12 years, 2 months ago
When you draw to your 400x300 window, is your back buffer size 400x300? - if you use Present to …
12 years, 2 months ago