6 years, 4 months ago
Highlights
I'm also interested in this topic. And for me it's not seems right to just hardcode thousands of mapping values even if there will be the full list of them. Maybe in OTF / CFF t…
6 years, 4 months ago
10 years, 1 month ago
Hi all. I'm joining the question of topic starter. Actually we're working on the issue together. http://web.archive.org/web/20020802074137/http://astronomy.swin.ed…
10 years, 1 month ago
12 years ago
D3DXVECTOR3 eye; //camera position D3DXVECTOR3 at; //where you look at D3DXVECTOR3 up(0,1,0); //assume the up vector is always pointing up, could have problem when you look stra…
12 years ago
Latest Activity
I'm also interested in this topic. And for me it's not seems right to just hardcode thousands of mapping values …
6 years, 4 months ago
Hi all. I'm joining the question of topic starter. Actually we're working on the issue together. http://web.archive.org/web/20020802074137/http://astronomy.swin.edu.au/~pbourke/modelling
10 years, 1 month ago
D3DXVECTOR3 eye; //camera position D3DXVECTOR3 at; //where you look at D3DXVECTOR3 up(0,1,0); //assume the up vector is always pointing up, …
12 years ago