Hello, I am creating an OpenGL Renderer class, and I am trying to figure a way to optimize things. In my scene, there are objects sharing same mesh, objects sharing same…
12 years ago
Hello, I am creating an OpenGL Renderer class, and I am trying to figure a way to optimize things. In my scene, there are objects sharing same mesh, objects sharing same…
12 years ago
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more