11 years, 10 months ago
Highlights
11 years, 10 months ago
Have you written any prototypes yet to show where the true bottlenecks are? Performance details and catches are often much easier to determine empirically than through guesswork…
11 years, 10 months ago
Hello guys. I'm trying to write a simple 2D strategy game. However it has some specific features to consider while programming collision avoidance system. And I'm a bit stuck ch…
11 years, 10 months ago
Hello, guys. I'm now working on a Flash multiplayer platformer game (2D hero arena). I'm quite new in the world of multiplayer games and really confused thinking of what approac…
12 years, 1 month ago
I found many answers that refer to pathfinding (it is typically said that clearance based pathfinding HAA* is used) but none of those referring to collision avoidance. &n…
11 years, 10 months ago
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See all in DiscussionsHave you written any prototypes yet to show where the true bottlenecks are? Performance details and catches are often much …
11 years, 10 months ago
I found many answers that refer to pathfinding (it is typically said that clearance based pathfinding HAA* is used) …
11 years, 10 months ago
Hello guys. I'm trying to write a simple 2D strategy game. However it has some specific features to consider while …
11 years, 10 months ago