6 years, 11 months ago
Highlights
Community contributions featured1 hour ago, GameCreator said: How would you prevent this? It's easy enough to detect; you haven't generated a path on all 16 tiles. You can brute force it then by starting over…
6 years, 11 months ago
9 years, 2 months ago
This sounds like an XY problem to me. Try backing up a step or two and describe what you're trying to accomplish. I suspect someone on these forums will be able to suggest a dif…
9 years, 2 months ago
9 years, 10 months ago
Another question how would I still use RAII in this principle as I almost certainly will need to create a runtime bitmap. I have a sprite loader which takes a large bitmap and s…
9 years, 10 months ago
Latest Activity
See all in Discussions1 hour ago, GameCreator said: How would you prevent this? It's easy enough to detect; you haven't generated a path …
6 years, 11 months ago
This sounds like an XY problem to me. Try backing up a step or two and describe what you're trying …
9 years, 2 months ago
Another question how would I still use RAII in this principle as I almost certainly will need to create a …
9 years, 10 months ago