I have two ways to calculate min and max vectors, which are later used to create light's orthogonal projection. Lets name them A and B, so A looks like this: // Calculate min an…
10 years, 5 months ago
I have two ways to calculate min and max vectors, which are later used to create light's orthogonal projection. Lets name them A and B, so A looks like this: // Calculate min an…
10 years, 5 months ago
10 years, 8 months ago
10 years, 8 months ago
Yes, I'm not getting unwanted artifacts anymore. But I have another question, take a look at this screenshot: http://s16.postimg.org/rzbnd4rv9/ss14538.png Is it normal that…
10 years, 8 months ago
I've been implementing shadow mapping in my game for a while, now I got directional and point light shadows working correctly, unless I use them both at the same time. Take a lo…
10 years, 8 months ago
Hello! Yesterday and today I was thinking where is the problem with lighting and shadows, but today when I disabled lighting I noticed that the problem is with shadow mapping. I…
11 years, 6 months ago
I have two ways to calculate min and max vectors, which are later used to create light's orthogonal projection. Lets …
10 years, 5 months ago
Yes, I'm not getting unwanted artifacts anymore. But I have another question, take a look at this screenshot: http://s16.postimg.org/rzbnd4rv9/ss14538.png Is it …
10 years, 8 months ago
Why are you taking the min of both shadow terms and applying them to both light values? This is wrong …
10 years, 8 months ago
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