11 years, 6 months ago
Highlights
For errors I would stick to google's best practices (for some reason it does not automatically scroll to #error, so go to "Top-Level Reserved Property Names" -> "error" or "R…
11 years, 6 months ago
11 years, 6 months ago
Today I found interesting concept of destructible terrain in Crowfall. They say that they want to use "tiny blocks" to build (from video player can also build) or destroy anythi…
11 years, 7 months ago
"fire & forget" seems the best option for fast paced games, but even then there are messages which should be reliable - player connect/disconnect, player A headshot'ed playe…
11 years, 8 months ago
Recently I read this. Does anyone know how these numbers look for heavier traffic (well, games)? Is packet loss so irrelevant (in terms of %)?
11 years, 9 months ago
Latest Activity
See all in DiscussionsFor errors I would stick to google's best practices (for some reason it does not automatically scroll to #error, so …
11 years, 6 months ago
This makes sense! I'm using POSTs for everything now, but I'll change that! Use POST and GET, whatever fits …
11 years, 6 months ago
So you generally need to write an API for your backend. I am sure you can find many good sources …
11 years, 6 months ago