12 years, 1 month ago
Highlights
12 years, 1 month ago
12 years, 1 month ago
Hello. I'm testing different OpenGL functionalities that I will eventually use for my game engine. I read about glDraw*instanced and thought: "I need that!" On my…
12 years, 1 month ago
Anyway, with the older Intels the generally accepted wisdom is that if you want predictable and consistent behaviour you really should be using D3D instead. With newer Int…
12 years, 1 month ago
What “array”? posData? pos? How were you storing it before? More information. L. Spiro Sorry for the hasty post. In the example, the array pos…
12 years, 1 month ago
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See all in DiscussionsAnyway, with the older Intels the generally accepted wisdom is that if you want predictable and consistent behaviour you really …
12 years, 1 month ago
What “array”? posData? pos? How were you storing it before? More information. L. Spiro Sorry for …
12 years, 1 month ago
Using a global variable for the array seems to work. If anyone could explain why, would be greatly appreciated.
12 years, 1 month ago