10 years, 1 month ago
Highlights
You can take a look at http://www.wihlidal.ca/Presentations/GDC_2016_Compute.pdf
10 years, 1 month ago
10 years, 8 months ago
I'm going through the slides of our MVP MJP about spherical gaussian lightmaps in The Order 1886 but I'm having trouble following the talk in a few places without additional com…
11 years, 1 month ago
Looking for ideas on how to combine Sample Distribution Shadow Maps with ray-marching based volumetric lighting. I can't just sample the SDSM cascades since they only contain va…
11 years, 1 month ago
Hello, I was just looking into an implementation of SSRT, proposed by Morgan McGuire a couple of months ago: article. Short version: it's basically a DDA-based line/ray-m…
11 years, 8 months ago
Latest Activity
See all in DiscussionsYou can take a look at http://www.wihlidal.ca/Presentations/GDC_2016_Compute.pdf
10 years, 1 month ago
If I had to recommend one book it'd probably be PBRT (click). If you just care about shader code you …
10 years, 8 months ago
1) This is part of "Radiometry". (click) Irradiance is the amount of incoming light (or power) for a surface …
10 years, 8 months ago