5 years ago
Highlights
Community contributions featuredPost screenshot of artifact. As previous comments said, screen space shadows will always have some issues, but they can also work fine for very short range detail shadows, the k…
5 years ago
5 years, 11 months ago
I wanted to design my input handling to not rely on windows messages, so I decided to use raw input API and read in the buffered manner via GetRawInputBuffer() function (as oppo…
6 years, 10 months ago
I wanted to design my input handling to not rely on windows messages, so I decided to use raw input API and read in the buffered manner via GetRawInputBuffer() function (as oppo…
6 years, 10 months ago
The STB library has a single header ogg decompressor which you could use. It completely open source: https://github.com/nothings/stb/blob/master/stb_vorbis.cYou will get back 1…
5 years, 11 months ago
Latest Activity
See all in DiscussionsPost screenshot of artifact. As previous comments said, screen space shadows will always have some issues, but they can also …
5 years ago
The STB library has a single header ogg decompressor which you could use. It completely open source: https://github.com/nothings/stb/blob/master/stb_vorbis.cYou will get …
5 years, 11 months ago
The main approach nowadays is shadow mapping. For pointlight shadows, you can render each face separately into faces of a …
5 years, 11 months ago