11 years, 10 months ago
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11 years, 10 months ago
Why not just use tVBO->Draw(GL_LINE_LOOP, 0, 3); tVBO->Draw(GL_TRIANGLES, 0, 3); or GLenum mode = GL_LINE_LOOP; tVBO->Draw(mode , 0, 3); tVBO2->…
11 years, 10 months ago
I started to develop my simple 2D engine in linux, but at the time I wanted to check it on windows , it was very easy to move it beacuse I wrote the engine with glut and glew, s…
11 years, 10 months ago
I would like to do that every object in my game can changed to filled or non filled . so instead of using if , so I made an array that get 0 or 1 , and number of vertexs ,…
11 years, 10 months ago
Hello everyone . I developed collision dectecion system that based on the old and the new position of objects - their Displacements . but now I faced with with a bigger p…
11 years, 10 months ago
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See all in DiscussionsI started to develop my simple 2D engine in linux, but at the time I wanted to check it on …
11 years, 10 months ago
Why not just use tVBO->Draw(GL_LINE_LOOP, 0, 3); tVBO->Draw(GL_TRIANGLES, 0, 3); or GLenum mode = GL_LINE_LOOP; tVBO->Draw(mode , …
11 years, 10 months ago
Do I understand your code correctly that it draws single triangles at time? If so, your if-avoidance is insignificant …
11 years, 10 months ago