9 years, 10 months ago
Highlights
9 years, 10 months ago
Sorry I have seen your code again and now I saw that you are using glFramebufferTexture2D function.
9 years, 10 months ago
Hi there, I'm triyng to do a simple point entity light shader where the light position is harcoded in the shader ( 0, 0, 0 ). The problem is that when I move my ball, it always…
12 years ago
Hi, I think that you forget to use the glFramebufferTexture2D funcion, which allow you to attach a texture to a frame buffer. Here you have an example, in the OpenGL wiki,…
9 years, 10 months ago
10 years ago
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See all in DiscussionsSorry I have seen your code again and now I saw that you are using glFramebufferTexture2D function.
9 years, 10 months ago
Hi, I think that you forget to use the glFramebufferTexture2D funcion, which allow you to attach a texture to a frame …
9 years, 10 months ago
Maybe these tutorials can help you with your normal mapping shader: http://www.geeks3d.com/20091019/shader-library-bump-mapping-shader-with-multiple-lights-glsl/ http://learnopengl.com/#!Advanc
10 years ago