11 years, 11 months ago
Highlights
Just to be clear, are you trying to move away from the minecraft style to a more traditional landscape renderer? The reason I ask is that on your link you say "taking inspiratio…
11 years, 11 months ago
12 years ago
So far, I've been generating cubes (well, variable-height "cubes") from a straightforward perlin noise heightmap, but I'm getting a little stuck at producing a smooth triangle m…
11 years, 11 months ago
I've tried a few different methods of wireframe rendering, and I can't seem to find one that works nicely, even just for debugging purposes. Simply setting glPolygonMode…
12 years ago
12 years ago
Latest Activity
See all in DiscussionsJust to be clear, are you trying to move away from the minecraft style to a more traditional landscape renderer? …
11 years, 11 months ago
So far, I've been generating cubes (well, variable-height "cubes") from a straightforward perlin noise heightmap, but I'm getting a little …
11 years, 11 months ago
textured triangles are filtered by bilinear magnification and MIPMAP minification. Antialisiasing is ofcourse not automatic (triangles edges pixels switching rough). …
12 years ago