11 years, 11 months ago
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11 years, 11 months ago
11 years, 11 months ago
This is a discussion about technologies used to build MMO (real time) video games played through a browser and mobiles. (Massively Multiplayers Online) Any feedback f…
12 years ago
11 years, 11 months ago
I guess it really depends on the kind of game you're building. But for a browser-based game I would prefer Redis, RAM makes more sense for something like Battlefield indeed. Red…
11 years, 11 months ago
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See all in DiscussionsI guess it really depends on the kind of game you're building. But for a browser-based game I would prefer …
11 years, 11 months ago
I wouldn't store such content into RAM, the server wouldn't support it, better to use Redis for instance for such …
11 years, 11 months ago
I guess I'm wrong again, I see MMO as a game, because I'm used to MMORPG, but it could be …
11 years, 11 months ago