I would like to build a browser based persistent online strategy game. Something in the vein of Evony, nothing requiring a particularly complex UI. I'm a reasonably skilled back…
3 years ago
I would like to build a browser based persistent online strategy game. Something in the vein of Evony, nothing requiring a particularly complex UI. I'm a reasonably skilled back…
3 years ago
7 years, 1 month ago
If the game executes deterministically (let's assume mine is) it seems much simpler to me to keep the full state and only communicate player inputs. The only downside I can thin…
7 years, 1 month ago
Let's say I write a game in C++ and part of the game tracks the location of every player in memory. For example some vector of Positions: struct Position { float x; float y; } I…
7 years, 1 month ago
Hello, I'm looking into making a multiplayer top-down 2D arena spaceship shooter game. I want to use a deterministic (across PC/Mac/Linux) simulation so my networking code only…
7 years, 3 months ago
I'm working on a 2-dimensional space sim which involves combat (think Escape Velocity combat) among numerous squads of spaceships on the order of 5-10 ships per squad. The ships…
12 years ago
I would like to build a browser based persistent online strategy game. Something in the vein of Evony, nothing requiring …
3 years ago
If the game executes deterministically (let's assume mine is) it seems much simpler to me to keep the full state …
7 years, 1 month ago
Let's say I write a game in C++ and part of the game tracks the location of every player in …
7 years, 1 month ago
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