11 years, 2 months ago
Highlights
Hey guys, Thanks a lot for all the answers, and especially to slayemin for the kickass tutorial, you ROCK! I'm finishing up on the Octree implementation (hopefully…
11 years, 2 months ago
11 years, 2 months ago
Hi, I'm implementing a collision-detection system on my 3D game. The idea is to use an octree to partition space so I can save up CPU by not needlessly testing for object…
11 years, 3 months ago
Hi, I'm currently researching into how to build a Tile Map Editor. The game in question is a 2D top-down action rpg. My problem is in regard to keeping uniqueness in the…
11 years, 10 months ago
Hi, Im making my first non-tutorialed XNA game right now, currently just researching how exactly to go about it as I draft my initial thoughts. I am making this thread to…
11 years, 11 months ago
Latest Activity
See all in DiscussionsHey guys, Thanks a lot for all the answers, and especially to slayemin for the kickass tutorial, you ROCK! …
11 years, 2 months ago
When descending down the octree, you can keep a list of all planets in the already visited high level nodes, …
11 years, 2 months ago
It depends on your octree implementation. If you only allow for leaves to contain objects, your "planets" might cause many …
11 years, 3 months ago