11 years, 10 months ago
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11 years, 10 months ago
Yes, it all works now that I know what valus are actually stored in the shadow map :). Thanks for your help!
11 years, 10 months ago
Hello everybody, I'm trying to use the depth component of a frame buffer as a texture in my vertex shader. However, when I try to use these float values I get the wrong r…
11 years, 10 months ago
Hello everybody, I'm messing about with my 3D engine and decided that I want to add volumetric lighting to it. The technique I want to use is decribed here (http://hub.jm…
11 years, 10 months ago
Understood, that makes sense. I want to create volumetric lighting, so I need more than just checking whether a point is in shadow or not :).
11 years, 10 months ago
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See all in DiscussionsHello everybody, I'm trying to use the depth component of a frame buffer as a texture in my vertex …
11 years, 10 months ago
Yes, it all works now that I know what valus are actually stored in the shadow map :). Thanks for …
11 years, 10 months ago
Understood, that makes sense. I want to create volumetric lighting, so I need more than just checking whether a point …
11 years, 10 months ago