9 years, 9 months ago
Highlights
Community contributions featuredIf you dont want cascades at all, your question is only about multiple lights and Shadow maps? If i got that right, the answer is simple: Render a Shadow map for each light. You…
9 years, 9 months ago
9 years, 9 months ago
Why isn't anybody here talking about using subroutines (OpenGL, don't know if there's an equivalent in other APIs)? I think this approach could easily expand to per-object-shade…
9 years, 9 months ago
9 years, 9 months ago
The most simple approach in your case would be to add a set of supported "render types" and a visibility check. Create a enum and let each of your renderables return an enum. Ma…
9 years, 9 months ago
Latest Activity
See all in DiscussionsIf you dont want cascades at all, your question is only about multiple lights and Shadow maps? If i got …
9 years, 9 months ago
Why isn't anybody here talking about using subroutines (OpenGL, don't know if there's an equivalent in other APIs)? I think …
9 years, 9 months ago
The most simple approach in your case would be to add a set of supported "render types" and a visibility …
9 years, 9 months ago