11 years, 10 months ago
Highlights
Solved... The problem was nothing here! As I expected. I accidentally swapped the stream geo shader with my expansion geo shader at compile time. LOL
11 years, 10 months ago
I think I have the input and output between vertex and geo shader right, but here is the error: D3D11 ERROR: ID3D11DeviceContext::Draw: Vertex Shader - Geometry Shader link…
11 years, 10 months ago