11 years, 10 months ago
Highlights
I actually ended up solving this by switching from an array for spawnedByHandle to a vector. Simple once i talked it out for the 10 millionth time.
11 years, 10 months ago
So I am having this problem(mostly logic, slightly programing)I have am using a map to hold some information about my monsters/npcs in my game, but the problem i am encountering…
11 years, 10 months ago