11 years, 9 months ago
Highlights
Thanks Jason; I considered deferred contexts, but in my understanding it would only work if my post-processing would apply exactly once per rendered frame. That is, still synchr…
11 years, 9 months ago
11 years, 9 months ago
Hello, I'm rather new to D3D programming, but I'm thrown at a fairly advanced problem. I'm writing a plugin for a game that, at the end of each frame, presents me…
11 years, 10 months ago
Ah thanks 'Yourself', this idea sounds plausible. I'll give it a try. I read about OpenSharedResource before, but was stuck with that the original texture was not created shared…
11 years, 9 months ago
11 years, 10 months ago
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See all in DiscussionsThanks Jason; I considered deferred contexts, but in my understanding it would only work if my post-processing would apply exactly …
11 years, 9 months ago
Ah thanks 'Yourself', this idea sounds plausible. I'll give it a try. I read about OpenSharedResource before, but was stuck …
11 years, 9 months ago
I need to try, but I presume it still happens within the same context, so operations on the copy may …
11 years, 10 months ago