11 years, 8 months ago
Highlights
It's likely that causes a device lost. If you have managed resources on the GPU they will be paged into system memory so they can be restored later. The only way to avoid…
11 years, 8 months ago
11 years, 9 months ago
Hi all I'm building an engine, and in this case it's built for Windows / DirectX 11 via Visual Studio 2013. I'm trying to diagnose a really awkward problem. When I…
11 years, 9 months ago
Hi all I have implemented HLSL hardware skinning (based on a Collada source). While the vertices are fine, and the model skins and animated properly, for some reas…
11 years, 9 months ago
11 years, 9 months ago
Latest Activity
See all in Discussions It's likely that causes a device lost. If you have managed resources on the GPU they will be paged …
11 years, 8 months ago
"Locking" the memory means making it accessible to the CPU To be clear, I'm not talking about …
11 years, 9 months ago
If I were to make a guess, I would say that DXGI is paging all of your memory off the …
11 years, 9 months ago