10 years, 9 months ago
Highlights
Update: HLSL cbuffer GS_CONSTANT_BUFFER_EDGETABLE : register(b1) { int edgeTable[256]; }; cbuffer GS_CONSTANT_BUFFER_TRITABLE : register(b2) { int triTable[256]&#…
10 years, 9 months ago
I'm trying to set 2 constantbuffers (in register 4 and 5) in SharpDX but I'm not sure if I'm doing it right. Is there any way to check it? [D3D10] HLSL cbuffer GS_…
10 years, 9 months ago
11 years, 4 months ago
Hey, I'm basically asking this question here. I made 2 constant buffers in C++ which I'm passing to my HLSL Shader but when I debug and look into the buffers they ar…
11 years, 4 months ago
UPDATE: Now I have the buffers successfully but they don't get assigned to the cbuffers in the HLSL shader. Do I need to call anything else beside this to make it…
11 years, 4 months ago
Latest Activity
See all in DiscussionsUpdate: HLSL cbuffer GS_CONSTANT_BUFFER_EDGETABLE : register(b1) { int edgeTable[256]; }; cbuffer GS_CONSTANT_BUFFER_TRITABLE : register(b2) { int triTable[256][16]; }; Structure …
10 years, 9 months ago
I'm trying to set 2 constantbuffers (in register 4 and 5) in SharpDX but I'm not sure if I'm doing …
10 years, 9 months ago
UPDATE: Now I have the buffers successfully but they don't get assigned to the cbuffers in the HLSL …
11 years, 4 months ago