9 years, 8 months ago
Highlights
I'm out of luck then. Looks like I have to make an upgrade a bit earlier than expected. Thanks man.
9 years, 8 months ago
Hello, Somewhere around September 2016 I worked with Vulkan on my NVIDIA GTX 570. I somehow got it working, the problem was with vkEnumeratePhysicalDevices returni…
9 years, 8 months ago
10 years, 8 months ago
Hey, I'm trying to deploy a game application based on my own game engine. Inside Visual Studio, the Release build works perfectly every time. HOWEVER, when I…
10 years, 10 months ago
Hello, I have a raw RGB 24bpp memory block (called 'image' in code). How do I create a ID3D11ShaderResourceView out of it? Here is my current code. frameSize = width * height *…
11 years, 4 months ago
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See all in DiscussionsI'm out of luck then. Looks like I have to make an upgrade a bit earlier than expected. Thanks …
9 years, 8 months ago
Hello, Somewhere around September 2016 I worked with Vulkan on my NVIDIA GTX 570. I somehow got it …
9 years, 8 months ago
The bones should contain a local to-parent transformation matrix AND an offset matrix which is probably what you're looking for.
10 years, 8 months ago