11 years, 6 months ago
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11 years, 6 months ago
How is it crashing, and where? When you get the crash while running in the debugger, you should be getting some information on the unhandled exception that lead to the crash. Yo…
11 years, 6 months ago
So here's my problem, I have a 2D array filled with values that I want to be accessed on the GPU. Firstly I thought it was best to use a texture2d to achieve this. This needs to…
11 years, 6 months ago
Okay so I'm trying to do point to quad expansion on particle data that is being fed through the graphics pipeline. If I have a simple vertex and pixel shader everything works pe…
11 years, 6 months ago
First thing's first, this is my very first post here so I'm not really sure of how things work here so bear with me a little! I don't normally resort to forums but I've been stu…
11 years, 9 months ago
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See all in DiscussionsHow is it crashing, and where? When you get the crash while running in the debugger, you should be getting …
11 years, 6 months ago
Just as a bit of advice - you should use the Graphics Debugger to figure out these types of issues. …
11 years, 6 months ago
I'm a bit surprised it works. I see two problems: You transform your points to homogenous clip space already in …
11 years, 6 months ago