2 years, 5 months ago
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9 years, 5 months ago
10 years, 6 months ago
I think the problem is that the near-far ranges of the different projection matrices overlap and the same depth value maps to different camera space positions for each projectio…
10 years, 6 months ago
10 years, 6 months ago
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See all in DiscussionsI think the problem is that the near-far ranges of the different projection matrices overlap and the same depth value …
10 years, 6 months ago
Make sure that no translucent object writes to the z-buffer, but from the code you posted above this should be …
10 years, 6 months ago
You need both, because if you disable the z-test, the order in which you render the objects is important. AFAIK …
10 years, 6 months ago