11 years, 7 months ago
Highlights
Just a final update: I ended up re-doing my gbuffer class from scratch since it was so messy, and it ended up solving the issues I was having. Deferred rendering is now implemen…
11 years, 7 months ago
11 years, 8 months ago
Hi! I've been lurking on gamedev for a while and this is my first actual post. I am looking for some help with implementing deferred rendering. The thing I am struggling…
11 years, 8 months ago
11 years, 8 months ago
11 years, 8 months ago
Latest Activity
See all in DiscussionsJust a final update: I ended up re-doing my gbuffer class from scratch since it was so messy, and it …
11 years, 7 months ago
Quick update: I tried changing the output to some arbitrary vec4 from the fragment shader such as (1,1,0,0) and it …
11 years, 8 months ago
You need to show where you bind the textures to the texture slots, and where and how you set up …
11 years, 8 months ago