6 years, 3 months ago
Highlights
Archduke said:They're probably not actually sending the same data to every client (mentioned an AOI system earlier in the thread).For the purpose of stress testing how much thro…
6 years, 3 months ago
6 years, 3 months ago
Hello everyone,I'm struggling with some infrastructural logic hopefully you guys can give me a hand.Given a single thread approach to networking, the sending and receiving is ha…
6 years, 3 months ago
Hey guys, I've added every vertex of my terrain mesh into an octree so I can quickly pick which vertices are around me while moving. Issue is it's insanely laggy and I'm not sur…
7 years, 2 months ago
To start this off I'm working with the threejs library. Currently what I'm doing for a player controller/ground collision is raycasting downwards to see if im on the floor. Now…
11 years, 1 month ago
Latest Activity
See all in DiscussionsArchduke said:They're probably not actually sending the same data to every client (mentioned an AOI system earlier in the thread).For …
6 years, 3 months ago
Thanks for the replies @hplus0603 I really appreciate it. The test results I posted above show that 400^2 worth of 12 …
6 years, 3 months ago
@hplus0603Still, 100 milliseconds sounds like a lot. What are you doing with all that time? What does the profiler say?My …
6 years, 3 months ago