8ย years, 10ย months ago
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Community contributions featuredHi! There is a nice discussion here : I think UE4 is using something like this ( a common root signature) so it may not be a bad approach.
8ย years, 10ย months ago
8ย years, 10ย months ago
Hi, As a programmer and a game maker enthusiast, I often read posts about one person that has been working on a game (alone) for the last "x" years and that finally published thโฆ
8ย years, 10ย months ago
Hi, I recently started reworking my RootSigature system, I basically want to declare a RootSignature in hlsl and then reuse it across all my shaders. Until this point, I've beenโฆ
8ย years, 10ย months ago
Hi, Quote There is an additional restriction for Tier 1 hardware that applies to all heaps, and to Tier 2 hardware that applies to CBV and UAV heaps, that all descriptor heap enโฆ
9ย years ago
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See all in DiscussionsHi, As a programmer and a game maker enthusiast, I often read posts about one person that has been working โฆ
8ย years, 10ย months ago
Hi! There is a nice discussion here : I think UE4 is using something like this ( a common root โฆ
8ย years, 10ย months ago
Hi! Maybe you could go for PBR, learnopgl has a really nice tutorial with theory and code. If that looks โฆ
8ย years, 10ย months ago