11 years, 6 months ago
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11 years, 6 months ago
11 years, 6 months ago
I'm currently trying to get the most performance based on the following constraints. Each instance/object is only 22 triangles and it's the same mest for every instance.…
11 years, 6 months ago
11 years, 6 months ago
Don't want to sound like an idiot, but I can't get my head around how to do that. The InstanceId would be the same for all vertexes in the cube, so how would I kno…
11 years, 6 months ago
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See all in Discussions Don't want to sound like an idiot, but I can't get my head around how to do that. …
11 years, 6 months ago
Tag your vertices anyhow, e.g. with a bool or with texcoords > 1. Alternatively use a second instanced call with …
11 years, 6 months ago
Pass a unique instance ID for every instance, and use that ID to generate the UV coordinates for …
11 years, 6 months ago