11 years, 5 months ago
Highlights
Make sure you've set the image format correctly in your GLSL shader as well. E.g. #version 410 core layout(r32f) image2D destTex; void main() { // ..…
11 years, 5 months ago
11 years, 5 months ago
I'm trying to find a way to make textures that store at least 1 component of color with good accuracy. I generate the texture like this: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8,…
11 years, 5 months ago
Sorry if this has been asked before. I am procedurally generating (very large) terrain and have a problem with discontinuities of chunks with the same LOD. Let's s…
11 years, 6 months ago
11 years, 5 months ago
Latest Activity
See all in Discussions Make sure you've set the image format correctly in your GLSL shader as well. E.g. #version 410 core …
11 years, 5 months ago
What do you mean by extremely different results? Your changes seem ok, maybe you forgot to change glGetTexImage code, didnt …
11 years, 5 months ago
Well what is the data you are uploading? If your old data was a bitmap then your data uploading isn't …
11 years, 5 months ago