9 years, 8 months ago
Highlights
  It's pretty basic, but it can work. How would you handle the cases when the opponents defense overcomes the strength of the attacker all together, would you clamp it…
9 years, 8 months ago
I've seen some solutions around the net and here, but they were sparse or they implements stats I am not using (hit/miss %, armor, weapon skil magic, etc..) looking for the foll…
9 years, 8 months ago
11 years, 6 months ago
The following referes to SOLO game play designs I hope I have this in the correct thread, could be any I guess. I was working on a board/digital game, and hammering out t…
11 years, 6 months ago
11 years, 6 months ago
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See all in Discussions  It's pretty basic, but it can work. How would you handle the cases when the opponents defense overcomes the …
9 years, 8 months ago
I've seen some solutions around the net and here, but they were sparse or they implements stats I am not …
9 years, 8 months ago
You've only covered offensive abilities so far. In order for there to be a balance, defense needs to be factored …
11 years, 6 months ago