11 years, 6 months ago
Highlights
For the dynamic approach, you could just change the magnitude of force applied depending on current velocity (in the direction youre trying to move? dot product of velocity and…
11 years, 6 months ago
11 years, 6 months ago
Hi there, I am making a 3D game with my own physics engine, but I'm stuck with a problem of controlling a character. Here's how I do it at the moment: - I read user input…
11 years, 6 months ago
11 years, 6 months ago
Thanks guys, will try to implement a kinematic controller.
11 years, 6 months ago
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See all in DiscussionsFor the dynamic approach, you could just change the magnitude of force applied depending on current velocity (in the direction …
11 years, 6 months ago
Thanks guys, will try to implement a kinematic controller.
11 years, 6 months ago
More force? That was my first solution, and it works much better. However, it still does not feel right. With …
11 years, 6 months ago