2 years, 5 months ago
Highlights
It doesn't need to be 100% optimal, but it does need to make sense for the player. If a character has to walk across the map to toggle a switch that another character is just ne…
2 years, 5 months ago
Hi,I'm looking for information about commonly used AI frameworks in simulation games such as Rimworld, Prison Architect, Oxygen Not Included, etc - for deciding what each charac…
2 years, 5 months ago
9 years, 9 months ago
Hey devs, I've been learning a lot about behavior trees, but one thing is a bit confusing to me. On one hand, the behavior tree starts from the root every tick, an…
9 years, 9 months ago
Hey, We are preparing to demonstrate our game Judgment in a bunch of gaming conventions that are coming up. I'm having a hard time preparing the game for such a demonstra…
11 years, 1 month ago
Latest Activity
See all in DiscussionsIt doesn't need to be 100% optimal, but it does need to make sense for the player. If a character …
2 years, 5 months ago
Hi,I'm looking for information about commonly used AI frameworks in simulation games such as Rimworld, Prison Architect, Oxygen Not Included, …
2 years, 5 months ago
An update, one way I've seen this solved, is marking which nodes are "interrupting". This means that these nodes will …
9 years, 9 months ago