11 years, 5 months ago
Highlights
I increased the efficency by unioning all the nav meshes into a single polygon and then changing the line-of-sight check to determine if there's any intersection between the two…
11 years, 5 months ago
11 years, 6 months ago
Hey guys, I decided to play around with navigation meshes since I didn't know much about them. I have it working, however when the number of nav meshes grow, my algorithms' lack…
11 years, 6 months ago
I've begun attemting to implement my altered half edge design but I have ran into a snag. My pathfinding system is handed the polygon information upon startup. It convert…
11 years, 6 months ago
11 years, 6 months ago
Latest Activity
See all in DiscussionsI increased the efficency by unioning all the nav meshes into a single polygon and then changing the line-of-sight check …
11 years, 5 months ago
I've begun attemting to implement my altered half edge design but I have ran into a snag. My pathfinding …
11 years, 6 months ago
It sounds to me that using half edges for navigation meshes isn't a proper solution. From my understanding it works …
11 years, 6 months ago