I want to distributy a game I've made as a simple self extracting zip file. After extraction, the structure should look like this: MyGame (shortcut to MyGame/Release/MyGame.exe)โฆ
8ย years ago
I want to distributy a game I've made as a simple self extracting zip file. After extraction, the structure should look like this: MyGame (shortcut to MyGame/Release/MyGame.exe)โฆ
8ย years ago
I have made a simple 2D game supposed to run on Windows only using SFML. The executable is built using Visual Studio 2017. I would like to make sure that it can run on as many Wโฆ
8ย years ago
9ย years ago
To clarify, I'm working on IBL for Physically Based Rendering and I wanted to implement a slow and dumb brute force way of solving the integral in the reflectance equation beforโฆ
9ย years ago
I assumed that if a shader is computationally expensive then the execution is just slower. But running the following GLSL FS instead just crashes void main() { float x = 0; floaโฆ
9ย years, 1ย month ago
9ย years, 5ย months ago
I want to distributy a game I've made as a simple self extracting zip file. After extraction, the structure should โฆ
8ย years ago
I have made a simple 2D game supposed to run on Windows only using SFML. The executable is built using โฆ
8ย years ago
To clarify, I'm working on IBL for Physically Based Rendering and I wanted to implement a slow and dumb brute โฆ
9ย years ago
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