11 years, 5 months ago
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11 years, 5 months ago
Why is there a minimum applied here? physicsDelta += Math.min(delta, 0.25f); This doesn't seem like it's the correct interpolation fraction: delta / GameWorld.timeDelta delta sh…
11 years, 5 months ago
Hi, I am trying to use interpolation in my physics game so that I can use a fixed timestep to update my Box2d physics world. I have followed the same steps as in t…
11 years, 5 months ago
First part: Well yes, but still the simulation may have stepped multiple times in one update(), and the renderer only interpolates between last and current state. So there will…
11 years, 5 months ago
11 years, 5 months ago
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See all in DiscussionsWhy is there a minimum applied here? physicsDelta += Math.min(delta, 0.25f); This doesn't seem like it's the correct interpolation fraction: …
11 years, 5 months ago
First part: Well yes, but still the simulation may have stepped multiple times in one update(), and the renderer only …
11 years, 5 months ago
Thanks for you reply, but I'm afraid I couldn't understand quite a bit of it. :( As for the …
11 years, 5 months ago