11 years, 1 month ago
Highlights
Ok never mind, i figured it out, it was easier than i thought, i just needed to subtract distance from Rect.X to sprite canvas width.
11 years, 1 month ago
11 years, 3 months ago
Hello Everyone, I have Custom Hitboxes defined per sprite for enemies as std::vector<Rectangle> where each rectangle is relative coordinates to the sprite, wh…
11 years, 1 month ago
Hello, i was wondering what graphics options that i can include for DX9 2D sprite based game, currently i have resolution, window mode (Fullscreen, windowed and borderles…
11 years, 3 months ago
Hello everyone, this is a very weird problem i'm getting when using D3DXCreateTextureFromFileInMemoryEx, i have TextureFactory class that is responsible of creating…
11 years, 3 months ago
Latest Activity
See all in DiscussionsOk never mind, i figured it out, it was easier than i thought, i just needed to subtract distance from …
11 years, 1 month ago
Hello Everyone, I have Custom Hitboxes defined per sprite for enemies as std::vector<Rectangle> where each rectangle is relative coordinates …
11 years, 1 month ago
Well with what DX9 gives you you will notice MSAA only if you have sprites which are colored to the …
11 years, 3 months ago